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CD Projekt Red’s dystopian futuristic journey recreation Cyberpunk 2077 has had a tough couple of weeks. Reviewers hammered the corporate over the numerous bugs and glitches they discovered in the sport. Then on Thursday, Sony’s PlayStation division pulled the sport from its digital storefront, offering refunds to any unhappy clients. And now, although Microsoft continues to be promoting the sport, it too mentioned it’s going to provide refunds to clients who ask.
“We know the developers at CD Projekt Red have worked hard to ship Cyberpunk in extremely challenging circumstances,” Microsoft mentioned in an announcement Friday, which it posted to Twitter. “To date, we have granted refunds to the vast majority of customers who have requested one. To ensure that every player is able to get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice.”
The game, which came out Dec. 10, has been widely criticized as having been released too early, with many game-breaking bugs. In spite of the messy experience, reviewers praised the title for its intricate visuals and well-told story. But gamers playing on older devices, particularly 2013’s Xbox One and PlayStation 4, said the title is unplayably slow.
CD Projekt Red, based in Poland, has since apologized to customers and admitted that its marketing and advertising didn’t appropriately convey how the game played on older devices. “We should have paid more attention to making it play better on PlayStation 4 and Xbox One,” the company said on its website and on Twitter.
Over the past year, CD Projekt Red has indicated it was facing some troubles with the game. The game was initially slated to launch in April; then it was delayed until Sept. 17; then Nov. 19; then Dec. 10. When announcing the game’s final delay, CD Projekt Red said it was primarily in order to make the game run better on older game consoles.
Now that the game’s out there, and in such a buggy state, the developer said it’s working on a series of “large patches” to fix the issues. The patches will be delivered over the internet for free to people who own the game.
The first fix is set for release in January, and a second is slated for February. In both cases, the company says it’s focused on fixing bugs rather than adding new features or stories.
(This story has not been edited by Newslivenation employees and is auto-generated from a syndicated feed.)